Dipping my toes into the world of 3D modelling with Blender

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10th April 2020

In case you've stumbled across this in the future, we're currently in the midst of the Covid-19 lockdown and everyone seems to be taking it upon themselves to learn a new skill or two. I've decided to take a foray into 3D modelling with Blender.

I should make it clear - what I've created so far is pretty awful - however I'm happy with the progress I've made over a short time (around 5 hours in the software), and if I keep going with this, or finally get round to developing that game I've had in mind for years, it'll be nice to have something to look back on.

Alongside the donut at the top (which is basically the Hello, World of 3d modelling) here are a couple of other little scenes I've produced so far:

I really enjoy the aesthetic of low-poly, which is convenient considering how much easier it is to work with.
I’m extremely happy with how this one turned out, but I can’t take too much credit for it unfortunately as I followed an in-depth tutorial from start to finish...

One of the most important lessons I've learned so far is to always use a reference image. When modelling a small car as practice, my brain thought it would intuitively know exactly what shape and proportions a car should be - it was wrong.

Besides that, scene composition, lighting, and using the "good" rendering engine (Cycles) all make a huge difference to the finished product.

Next up I'd like to delve into materials a bit more, along with proper textures, and also figure out how I can build and export optimal models for a game engine like Unity or Godot.

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