Dipping my toes into the world of 3D modelling with Blender

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10th April 2020

In case you've stumbled across this in the future, we're currently in the midst of the Covid-19 lockdown and everyone seems to be taking it upon themselves to learn a new skill or two. I've decided to take a foray into 3D modelling with Blender.

I should make it clear - what I've created so far is pretty awful - however I'm happy with the progress I've made over a short time (around 5 hours in the software), and if I keep going with this, or finally get round to developing that game I've had in mind for years, it'll be nice to have something to look back on.

I don’t hate how this one turned out considering it’s completely untextured, however it’s an extremely simple model so I won’t congratulate myself too much.
I really enjoy the aesthetic of low-poly, which is convenient considering how much easier it is to work with.
I’m extremely happy with how this one turned out, but I can’t take too much credit for it unfortunately as I followed an in-depth tutorial from start to finish.

One of the most important lessons I've learned so far is to always use a reference image. When modelling a small car as practice, my brain thought it would intuitively know exactly what shape and proportions a car should be - it was wrong.

Besides that, scene composition, lighting, and using the "good" rendering engine (Cycles) all make a huge difference to the finished product.

Next up I'd like to delve into materials a bit more, along with proper textures, and also figure out how I can build and export optimal models for a game engine like Unity or Godot.

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